
Sandy
"Sandy is a tall, lean explorer with squirrel ears, a great bushy tail and an expedition hammer. She is used to travelling beyond familiar rooftops and returns with routes that never appear on official maps."
Abilities

Cool Head
Sandy enters a state of focused silence, becoming invulnerable for 1 turn. No sound. No motion. No hitbox.

Precision Strike
Sandy targets one enemy with a precise sound-infused needle strike, dealing 15 damage. • If used after "Woodland Echo", this deals an additional 25 damage. • If used after "Trail Trap", Sandy becomes invulnerable for 1 turn.

Trail Trap
Sandy marks an enemy with an inaudible resonance field. • That enemy cannot reduce damage or become invulnerable for 2 turns. • If used after Woodland Echo, it is also stunned for 1 turn. • If used after Echo Fang: Needle Pulse, it also takes 20 damage.

Woodland Echo
A subtle sonic pulse disrupts the enemy’s senses. • Target enemy loses 1 energy. • If used after Needle Pulse, they take +15 chakra damage for 1 turn. • If used after Trail Trap, they take +15 physical damage for 1 turn.